the world of sequels the gaming industry has become. It is just unfortunate that Bethesda kept one foot in the past with their game design, and it really held Starfield back. It had a ton of potential, that initially felt met at first, but once you played the game for a few hours, you realized there was very little depth and the same old archaic RPG structure they had used in their previous games. They fell into the trap of doing what was familiar and comfortable instead of innovating.